interface IInspectable {
    disposed: ISignal<IInspectable, void>;
    inspected: ISignal<IInspectable, IVariableInspectorUpdate>;
    isDisposed: boolean;
    rendermime: null | IRenderMimeRegistry;
    dispose(): void;
    performDelete(varName): void;
    performInspection(): void;
    performMatrixInspection(varName, maxRows?): Promise<DataModel>;
    performWidgetInspection(varName): IShellFuture<IExecuteRequestMsg, IExecuteReplyMsg>;
}

Hierarchy

  • IObservableDisposable
    • IInspectable

Properties

disposed: ISignal<IInspectable, void>

A signal emitted when the object is disposed.

isDisposed: boolean

Test whether the object has been disposed.

Notes

This property is always safe to access.

rendermime: null | IRenderMimeRegistry

Methods

  • Dispose of the resources held by the object.

    Notes

    If the object's dispose method is called more than once, all calls made after the first will be a no-op.

    Undefined Behavior

    It is undefined behavior to use any functionality of the object after it has been disposed unless otherwise explicitly noted.

    Returns void